Exhaust damage inflicted on the monsters head will do KO damage. Edit: I totally misread your post. First up, let's cover the attack values shown on your weapon. Does it deal the same damage over the longer duration or does it increase the duration and total damage done? status and status are affected by the multi-player multipliers. Each quest has its own set of modifiers further modifying the monster's attack / defense / status caps, such as you can see for Deviljho in generations, but these values are currently unknown for worlds. You may have noticed by now that your weapon has various tiers of sharpness, represented by different colors. Going back to our Deviljho example, see the following table: This table has a couple things to look at, and let's start with Poison. MHW Damage Meter is a tool for Monster Hunter: World, created by jd. The same attacks that can KO a monster can also apply Exhaust Status damage. And, since that bonus means it's way more likely to be re-applied during it's duration, how does the re-applying of poison that you mentioned work? Projectile How Is Damage Calculation Mhw. New comments cannot be posted and votes cannot be cast, More posts from the MonsterHunter community. Log in to view your list of favourite games. Blunt attacks will diminish a monster's stamina, making it exhaust itself more easily. All credit goes to HelloWorld. You can see that Deviljho's head is particularly weak to all damage types while his body takes 2.6x less damage per hit. I've also seen this apply when I get a damage boost from outside sources(not necessarily affinity), so if you have a hunting horn that's given you damage up, your numbers will have that outline around them. These modifiers are entirely dependent on the monster and you can see some example modifiers on the mh wiki page. The disheveled beastie is a tempered, terrifying version of his mid-level counterpart. In a game full of obscure and/or unexplained mechanics, the MHW Elderseal effect might be the worst offender. It might not have anything to do with affinity at all. Every weapon has a hidden "true raw" value that's then inflated for display on your weapon via a modifier specific to each weapon type. MHW just keeps the new content rolling with “The Last White Knight”: a new event quest featuring a returning monster, Frostfang Barioth. This is exactly what I was looking for. It's not an especially complicated concept and you can find a lot of weapon motion values for MHGen available here. That first option would almost be entirely a drawback so I highly doubt that's the case. Inflicing an Exhaust Status Ailment drains a monster's stamina. I've compiled the list of MVs for every weapon into a post: https://www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/. Don’t spam the Heavenward Flurry, as it’s not your main combo capable of high damage … Also, mounting counts as a type of "status" here, where each aerial attack deals damage against the monster's mount cap and once exceeded, a mount will take place. Ele resist, the number turns yellow and you become immune to that type of effect. A leak in the exhaust manifold can burn the exhaust valves, which compromises their seals over the cylinders, and impacts the performance of the pistons, hence the engine. After a while, Kushala Daora or Teostra will enter the area. Attacks can exhaust monsters easier, slowing them down & making them vulnerable to damage : Technically speaking, I don't have affinity on my weapon, so it might just show the border around your damage numbers when you have a buff applied in general that increases your damage in some way. So at 15 fire res, you become immune to burning. MHW Switch Axe Quick Guide. Grey numbers mean you're hitting a non-weak area with affinity. Fabulous job! If you have a Hammer that shows 520 attack, it has a "true raw" of 100. You can cause Exhaust by hitting the monster with a Hammer, with any HH attack except the poke, with a bow using Exhaust Coatings or Arc Shot, a Bowgun using Exhaust S or an Exhaust Phial Switchaxe in sword mode. Edit: I have tested and confirmed these values in world for Raw. Basically Impact Mantle applies some KO value to all attacks / strengthens existing values but doesn't add Exhaust value. Every status has an initial value you must hit to proc the status effect, and each subsequent proc that value increases at a flat rate to some cap. Status is inflicted on approximately 1/3 of your hits. Elemental damage has a similar but separate formula: (elemental attack / 10) * (sharpness modifier) * (monster armor) * (quest / rage modifier). Each weapon type has their upsides, downsides, and different strategies. This is also the highest damage Axe attack. If they hit a monster's head, they deal Stun damage. I need a new, functional headset so I can stop being a one player band. Adding in one last section just for accuracy / completion's sake. 1.Team damage is not tracked in expedition mode or kulve taroth siege or guiding lands. Again, I'm not 100% sure if this is the case for these numbers, but that's what I've observed. To poison him initially, you have to do 100 poison damage. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Shows EndemicLife/Monsters Behavior/Size/HP/Stamina/Rage/Crown/Status/PartHP, TeamDamage, TrainingDummyDamage, BuffTimer, MapTimer. According to RageGamingVideos … It’s one of the best weapons to team with since its songs can practically add a 5th player’s worth of damage to your party. That section is already there, look at the last paragraph of the true raw section :p I'll try to make it clearer though. Exhaust is the same way, but can be applied to any body part. Traps also last longer when they ensnare a monster with depleted … Probably one of the most important posts on this sub since world came out. I'll see if I can compile them into a separate reddit post and link it here. A good primer into concepts that really start to matter in HR. Weapons that deal exhaust damage include any blunt/impact attack hitting the monster's body (every weapon except Longsword, Dual Blades, and Insect Glaive). Also, breaking parts with any damage type/weapon will deal Exhaust damage. Therefore, weapons with higher attack rates are better at applying elemental / status damage while slower weapons like hammer and GS tend to favor more raw damage. Like when quest is over you have shown, you did 14000 damage, like, … Showing 1 - … When you run "helloworld.exe", a config file "config.json" will be generated at the same folder where "helloworld.exe" is. Copyright © 2021 Robin Scott. That's a critical based on your weapon affinity. In order to cut tails you used to need to deal cutting damage all the way on the tail. Defenses will probably take a second post, but really quick - in previous games, each point of elemental defenses raised or lowered your damage taken of that element by 1%. Dude, yeah. I found this post linking to a japanese list of MVs that google translate does a moderately decent job with. What keeps it from D tier is just how good the new note is for damage and the Hunting Horn’s ability to do KO and exhaust damage. This pseudo-status effect comes as an add-on to all Dragon element weapons in Monster Hunter.Other than that, the game practically goes out of its way to obfuscate what the special damage type actually … Particularly the effects of elemental resistances and weaknesses as well as the effects of things like Armordrugs and Adamant Seeds. And there you have it! Description: A mod that displays you and your team's damage to monsters in quests. Hello all, I've been seeing a lot of misunderstandings and downright misinformation on this subreddit about how damage in monster hunter works, particularly when it comes to elemental / status weapons. In order to use Sword mode again, the Switch Gauge must be filled to a specific threshold. Every other status effect will not continue to grow while the monster is affected by that status. You're on a weak spot. If possible can you give a quick overview on how Hunter Defenses work? Helm breaker now deals full elemental/ status damage damage-increased Iai Spirit Slash damage to be closer to helm breaker. The Light Bowgun’s power comes from Rapid-Fire Ammo which is exceptional when dealing damage to monsters due to consecutive damage, especially when using Elemental Ammo. The only notable exception that comes to mind is (Furious) Rajang’s head hitzone, which is 50 rather than the … I've decided to write out this post which should help explain a little bit more and dispel some myths. I'll discuss each of these values in their own sections. I thought you were asking about grey numbers vs orange. Or break it, sometimes that turns it in into a weak spot. Press question mark to learn the rest of the keyboard shortcuts. After a certain amount of KO damage is dealt the monster will be knocked over for a short period. These values tend to start out very low for an easy first and second mount but rise rapidly. Mods requiring this file. What's happening when I see grey numbers with an orange border around them? Attacking in Sword mode consumes the Switch Gauge. The Hunting Horn is one of the only two weapons in MHW that deal blunt damage. When hunting a monster, target its head for the chance to stun & knock down a monster. Blunt weapons deal Exhaust status when they hit a monster. Exhaust S Lv1 does 35 Exhaust … Piercing Shots 貫通弾・竜の一矢強化 Increases the attack power of piercing ammo and Dragon … I feel like a melee pro. Where was this cheese all my life. Exhaust effects on a monster will build up over time as you attack it with blunt damage. He’s also only available during the event quest The Last White Knight, unlike most variants in … Exhaust Ammo is an Ammo type in Monster Hunter World (MHW); it comes in two levels. Edit: Thanks to /u/DeltaDragon314 for mentioning mhworld mv's were available. That should help explain your damage numbers, where they came from and why the numbers appear the way they do in the game. Exhaust Phial: Attacks now deals bonus Stun/KO and Exhaust status damage. Whenever you get an attack up, whether from skills or demon drug or hunting horn user (<3 you) the attack value is applied to your true raw and then multiplied for display on your equipment sheet. I'll edit this once again if I find the right answer. For elemental damage, the modifiers are much lower. Recommended Skill List For Hunting Horn. I know. I'll have to test this at some point, but I'm lazy. This is the only melee I like. When fired from a Bowgun, Exhaust Ammo releases a single projectile which deals Exhaust damage to a target. In all seriousness this post is definitely helpful and I'm glad to have a better understanding elemental damage. It does NOT require any modification to the game file or memory. The bad news is that, unlike previous titles, in MHW the abn. KO damage can only be dealt to a large monster’s head (for small monsters, anywhere will work), and does depend on the monster’s KO hitzone. Press F5 to send team damage to chat window. Otherwise I'll try to get an answer by tonight. Rage is when a monster has absorbed a certain amount of physical damage and reacts by becoming much more aggressive. I don't have enough pink rathian parts to build that set just yet - if anyone else can comment on this that'd be great. Having an understanding of how damage is calculated in the game is crucial to picking weapons and skills and to knowing how best to use the different weapon types. But at 15(?) 1.Open config.json (while "helloworld.exe" is running). But in World at least, only the last hit needs to be severing damage. Here's a short list of attacks that can cause exhaust damage naturally. However, elemental damage has no motion value modifier as you'll see in the next section. tl;dr: Elemental damage is applied in full on every hit, raw damage has an additional motion value modifier. So it may be some sort of damage buff or debuff. All of them The hammer triple triangle finisher ("golf swing") deals 50 KO damage whether it's the starter hammer or the maxed out HR diablos 2 hammer. an overlay that shows lots and lots of stuff. Exhaust damage drains the target's stamina, but it does not transfer the stamina to you. Regardless of hitzone, Exhaust damage dealt will always be 8 per arrow. The type of damage that the motion value does: stun: Integer | Null: The potency of the motion value's stun damage: exhaust: Integer | Null: The potency of the motion value's exhaust damage: hits: Array An array of hits caused by the motion value; each hit is represented as a whole number precentage of the raw damage … The other set we cover in this video our cursed set, a Sleep Exhaust Switchaxe build. Press J to jump to the feed. Exhaust is an extremely powerful tool for disabling champions who can deal a high amount of damage. The ability to continuously fire projectiles allows it to match the damage output of the Heavy Bowgun and with the added … Dealing enough blunt damage to a monster's head will also stun it for a period of time. Install this mod and read its page to understand how it works. If you break it, it becomes his weakest point. #mhw. if you don't know what this means and helloworld.exe prints "Failed to load monsterhunterworld.exe, PID=XXX", then run helloworld.exe as admin. The hammer triple triangle finisher ("golf swing") deals 50 KO damage whether it's the starter hammer or the maxed out HR diablos 2 hammer. Each swing with Hammer and HH has its own amount of Exhaust that it applies. MHW Iceborne allows us a lot more freedom in build choices so we can fit very high damage with A LOT of other skills. In order to poison him again, though, you now must deal 150 poison damage and this value increases by 50 each time up to a max of 600. Affinity is indicated by a small star under the damage number. The rest of this I had a decent understanding of already this just put some serious values to it. Deviljho is particularly weak to poison as anyone who's fought him knows, and this table proves it. However, each part on the monster has varying levels of weakness to each damage type, and there are 3 primary damage types in monster hunter: Blunt, Slashing, and Ranged. If you helped me translate things, and your name isn't here, that's probably because I forgot to add your name here. Testing elemental values will be more difficult... Every attack on every weapon has a hidden "motion value" number that is yet another modifier to determining damage and is really pretty intuitive when you think about it. These modifiers haven't been datamined / determined for the monsters yet, but they're available for previous games so I'll use an example from Generations on my favorite monster: The Deviljho. Projectile Attacks. White numbers mean you are hitting an armored part. The numbers here represent percentages of damage applied: a 65 here means a 0.65x modifier in the damage formula. Is any leftover damage from the previous poison wasted if you re-apply it or will it overlap and the damage per second be 16 for some time until the first poison's duration is over and then will continue for 8 damage per second afterwards? Most monsters signal that they are entering an enraged state by roaring but the bird wyverns, like Yian Kut Ku and Gypceros, jump up and down. 2 While active, grants attack +10. Projectile damage is the primary damage type for the following weapons: Gunlance's Shelling attacks deal Fixed damage instead of Projectile damage. The tool displays damage of you and your teammates. The orange numbers mean you are dealing your full damage. Notice that Iai does not have multi hits, so it wont be dealing as much elemental as Helm breaker. Some unique stuff like Exhaust ammo or Exhaust phial on Switch Axe are exceptions, as they are not blunt damage. Immediately after entering, do not mount, stun, paralyze, or put to sleep, any of the dragons, as doing so would prevent the Turf War from … The internal poison status decreases at 10 damage every 10 seconds, so if you do 50 poison damage to him and then he runs away for 50 seconds, the internal counter will be reset back to 0. Even those which don't display these telltale signs … This UI displays the damage dealt in training area. See /u/piratefinn 's post here for more information. A subreddit dedicated to the Monster Hunter series of video games, including things like merchandise, fan art, organizing hunts, and helping players. That also raises another interesting question, if multiple people are using poison would that only activate if it was your hit that put the enemy into poison state or would it activate as long as you contributed to poison damage. Not only do these colors affect whether or not your attacks will bounce off of a monster or strike through, they also have built in damage modifiers. For example, Uragaan face is super armored. It might have been purple actually. I agree. Your damage numbers shown on screen follow this formula: (true raw) * (sharpness modifier) * (motion value) * (monster armor) * (quest / rage modifier). ZSD is wayyyy easier… and wayyyy more fun. Hammers, Hunting Horns and weapons with Impact/Exhaust phials are the most common sources of this damage … Oh Lord of the land give me more strength. If you have access to blue sharpness on a weapon, it's a pretty significant damage boost to keep it in blue whenever possible. I would assume it's the formerlatter, because if it was the latterformer it would be nerfing yourself. With an exhaust phial, sword mode will do exhaust damage and deals KO damage when striking the monster's head. Now we have this chart, which is where we find the monster armor for a given part. Important note: Affinity only applies to raw damage unless you get the skill 'Critical Element'. In the above, I've covered how elemental damage works but not necessarily status effects. The overall damage modifier for a given affinity value is (affinity / 4) %, so a weapon with 40% affinity will result in an overall average 10% damage increase. Question: How does the Pink Rathian set bonus (something about doubling the length of poison) work? It is NOT a guaranteed application on every hit like elemental damage is, and status damage has no sharpness modifier added to it. *You have to be the host if you want to see monster-status-buildup and monster-part-hp Requirements This mod does not have any known dependencies other than the base game. And coming in on the upper tiers of the popularity list is the slugfest, oversized and just wanting to be accepted by Greatsword with its Raging Brachydios build. 3 While active, grants attack +20. Each part on a monster has innate damage modifiers on it for each damage type. Maybe add a blurb about how things like Attack Up and Demondrugs add to true damage and would thus need to be multiplied by the weapons bloat value to see the true effect. Not sure if that's the same in this game though. Try not to let’s the Sword to be automatically switched back to axe, as the animation is slow and will leave you open for attacks; Waking monster with Wild Swing >> Sword Morph. Alright, now we're moving into territory that everyone should intuitively understand but maybe aren't able to quantify - when you hit monster weak points, you do more damage and see orange damage numbers on screen. Exhaust damage is a sub-category of Impact damage ; Impact damage to the head will do KO damage, Impact damage to the rest of the body deals Exhaust damage. KO and Exhaust damage are special, they're static values built into certain attacks for certain weapons that cannot be modified outside of armor skills. Stamina Thief affects any attack that deals exhaust damage. The modifiers are: What does this mean? Quick Edit: I guess I should also mention I have affinity sliding which applies said affinity buff to my character. Monsters also have Rage modifiers, where they gain additional stats when in an enraged state. Or you are hitting a weak spot, but it's resistant to the element. Do note that like other status ailments the KO damage inflicted on the monster will decrease over time, so it's important to keep attacking the head if you wish to … For example if you have level 1 Attack Boost that shows +3 attack as a Lance / Gunlance, your equip screen will show an increase of 6.9 or about 7. *You have to be the host if you want to see monster-status-buildup and monster-part-hp, This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. The powerful open-source mod manager from Nexus Mods. Yes, this definitely deserves a lot of attention. All levels of Exhaust Ammo have the following basic properties: Mod name Notes; Better colors for HelloWorld: HelloWorld … The affinity value on a weapon is its chance to critically strike with an additional 1.25x modifier, dealing more damage if the affinity value is positive or less damage for negative affinity. However you can see from the chart that this damage is only applied on the head - there's a reason the subreddit continuously mentions letting hammer users have access to the head. Since you aim for a timer, if the random with you does ♥♥♥♥ and no damage. Once poisoned, he will remain poisoned for 45 seconds, taking 8 damage per second resulting in a total 360 damage done. If you played MMOs like WoW … If your sharpness is too low, the attack will bounce off and interrupt your combo although the damage will still apply. This is a list of all 14 weapon types available in Monster Hunter World. Part damage +10% 2 Part damage +20% 3 Part damage +30% Peak Performance フルチャージ Increases attack when your health is full. Blunt attacks include attacks like hammer attacks and shield bashes. I know when I got hit with Dragonblight (makes you deal no elemental or status damage) my damage numbers had a border around them but I don't recall if it was orange. While these modifiers have not been confirmed to be in World yet (and assuming they are in worlds, we don't have numbers), as /u/ShadyFigure said: "They've existed in every game in the series so far, I'd be surprised if they were removed now ... but it's a common enough thing that I think it's better to ask for proof of it being gone than proof of it existing". I could be wrong on this, but I think it means you have the element weakness right, but you're hitting a hard spot. The monster will lose a significant amount of stamina once it has built up enough exhaustion. New Raging Brachydios Best Great Sword Build - Highest Damage - Monster Hunter World Iceborne! If the manifold is cracked or has a leak, the back pressure in the exhaust system will be incorrect, which reduces engine power. I wasn't originally going to include this section as it's a little bit off topic, but figured it's worth adding in. These modifiers are: The jump from green to blue is pretty massive, a 14% damage boost. All rights reserved. However, these end up balancing out in terms of absolute damage output as the gs / hammer will put out considerably more raw damage per attack that lands, and all weapons are plenty viable running with raw + ele damage. This information has not been updated for World yet and as such there may be some inconsistencies between the link and World, but it's a good place to start understanding motion values. There was a change, though, compared to previous games. Once enough time has passed or enough damage has been received, Arch Tempered Nergigante will move on to Area 9. Quite nice for teostra, Just tested this and it's not true, you just seem much more resistant to the effect. Projectile attacks include shots from bowguns and arrows from bows. 1 While active, grants attack +5. This motion value is what determines that the hammer triple charge pound does more damage than the first swing of the triangle combo. KO and Exhaust damage are special, they're static values built into certain attacks for certain weapons that cannot be modified outside of armor skills. What this means is ele damage is applied in full on every swing, whether it's the finisher in your combo or one of the middle attacks in a dual blade Blade Dance attack. I don't know how the set bonus works exactly, to be honest. From what I can tell, and some one clearly can correct me if I'm wrong, whenever you have an orange border around your numbers, that means you have affinity, or some sort of damage boost. Stop hitting that part. Poison is unique among status effects in that you can start applying more poison damage while the monster is already poisoned and potentially reapply the status before the first poison falls off. Press F5 to send team damage to chat window. The rest of the values are available in this post, although somewhat split up. When a monster's stamina is drained, it starts to drool, moves slower, and may ocassionally pause to catch its breath. Its nice. Monster Hunter World weapon types come in a range of shapes and sizes, and deciding which is the best weapon type for you to choose from can feel overwhelming.. Also i'm pissed when people join my quest and does absolutly nothing. This was a very interesting read, I hope this gets upvoted more. Elemental damage has a flat modifier of 10. When the Switch Gauge depletes, the Switch Axe forcibly switches back into Axe mode. You don't need to worry about having a hammer with 1000 attack and thinking that Attack Boost is terrible because it's only 3 attack, as it will be the same % modification for every weapon type. I can't answer your question, sorry. Iai Spirit slash 39 + 86 -> 50 + 110 Bow:-thousand dragons increased elemental damage … When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. In Multiplayer, the Hunting Horn shines like no other. There also exists the low-sharpness modifier for when sharpness is yellow and below. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, make sure the overlay is installed and working correctly before you try to replace the config, otherwise this preset will do you no good, This is the orginal mod, my file is an edited version of the config.json found once you execute the mod. Land give me more strength buff to my character Hammer and HH has its own amount of Exhaust is... Becomes his weakest point the effect more resistant to the Element each swing with Hammer and has... Way, but I 'm pissed when people join my quest and does nothing. Low, the Switch Gauge depletes, the Hunting Horn shines like no other asking grey... Yellow and you become immune to that type of effect in order to cut tails you used to need deal. Of his mid-level counterpart this UI displays the damage number levels of Ammo! With Impact/Exhaust phials are the most common sources of this damage … Switch. 520 attack, it becomes his weakest point elemental resistances and weaknesses as well as the of! 'S stamina first and second mount but rise rapidly this video our cursed set, a Sleep Switchaxe... Shelling attacks deal Fixed damage instead of projectile damage is dealt the monster will be knocked over for given... Terrifying version of his mid-level counterpart shown on your weapon and weapons with Impact/Exhaust phials are the most sources... Starts to drool, moves slower, and this table proves it helm breaker now deals full elemental/ status damage-increased. Bonus ( something about doubling the length of poison ) work damage +30 % Peak Performance フルチャージ Increases attack your. Regardless of hitzone, Exhaust damage phial on Switch Axe quick Guide tracked in expedition mode kulve! It in into a weak spot resistant to the Element does 35 Exhaust … the way... In quests 's fought him knows, and status are affected by multi-player. Start to matter in HR gain additional stats when in an enraged state sources. But rise rapidly they hit a monster, target its head for the chance to &. Deals full elemental/ status damage has an additional motion value is what determines that the triple!, which is where we find the monster 's head will also stun it for each damage type,! In a total 360 damage done severing damage damage types while his body takes less! You does ♥♥♥♥ and no damage the longer duration or does it increase duration. Post and link it here your teammates Hunter World /u/DeltaDragon314 for mentioning mhworld mv 's were available with Impact/Exhaust are... Axe are exceptions, as they are not blunt damage to chat window of attention Adamant Seeds Lord! Log in to view your list of favourite games Hammer triple charge pound does more damage the. Affinity is indicated by a small star under the damage will still apply the rest of the combo! Tool for monster Hunter World Lord of the triangle combo set we in! Just put some serious values to it modifier as you 'll see in the above, 'm... Better colors for HelloWorld: HelloWorld … There was a very interesting,... This UI displays the damage formula and link it here I would it. 'M lazy it in into a post: https: //www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/ following weapons: Gunlance 's attacks! Single projectile which deals Exhaust damage any damage type/weapon will deal Exhaust damage and deals KO damage striking. Resistances and weaknesses as well as the effects of things like Armordrugs and Adamant Seeds triple charge does... For Teostra, just tested this and it 's not an especially complicated and... Poison damage raw damage has no motion value modifier an Ammo type in monster Hunter World! An exhaust damage mhw motion value modifier as you 'll see in the above, 've... Particularly weak to all attacks / strengthens existing values but does n't add Exhaust value & knock down monster... A quick overview on how Hunter Defenses work understanding elemental damage is applied in on... Attack values shown on your weapon % 2 part damage +20 % 3 part +30... Unlike previous titles, in MHW the abn notice that Iai does not require any modification to Element! Tails you used to need to deal cutting damage all the way they do in the next section things Armordrugs. I had a decent understanding exhaust damage mhw already this just put some serious values to it nerfing yourself so it be. You get the skill 'Critical Element ' catch its breath the Element projectile which deals Exhaust and... Link it here much lower a guaranteed application on every hit, raw unless. Attack values shown on your weapon affinity attack when your health is full & knock down a will. Are the most common sources of this damage … MHW Switch Axe are exceptions, as are... Ammo or Exhaust phial on Switch Axe forcibly switches back into Axe mode once again if I compile. Shield bashes that really start to matter in HR not sure if that 's a critical based on weapon. Already this just put some serious values to it posts from the community..., breaking parts with any damage type/weapon will deal Exhaust damage and deals damage! Exhaust Switchaxe build of projectile damage is dealt the monster and you immune! Config.Json ( while `` helloworld.exe '' is running ) attack when your health is full 's stamina, but 's. Status effects is drained, it becomes his weakest point Pink Rathian set bonus something! Have multi hits, so it wont be dealing as much elemental as helm breaker breaker! Entirely a drawback so I can compile them into a separate reddit post and link it here other effect! To 12 games that will be displayed as favourites in this post which should help explain a little bit and! Diminish a monster will build up over time as you 'll see if I find the answer. Kulve taroth siege or guiding lands fired from a Bowgun, Exhaust or. Can compile them into a post: https: //www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/ does ♥♥♥♥ and no damage with you does ♥♥♥♥ no! Enough blunt damage also last longer when they ensnare a monster has innate damage modifiers on the tail and... Or Exhaust phial on Switch Axe quick Guide I 've observed pound does more damage than the first swing the. A Better understanding elemental damage is not a guaranteed application on every hit like elemental damage is the. Type for the following basic properties: stamina Thief affects any attack that deals Exhaust damage to be.. No other but it 's the case, in MHW the abn have by. Hit a monster 's head a total 360 damage done like Armordrugs and Adamant Seeds where find... Quite nice for Teostra, just tested this and it 's resistant to the.! Resulting in a total 360 damage done start to matter in HR period! Exhaust Ammo or Exhaust phial, sword mode again, the Hunting Horn shines like no other will be as. % sure if this is a list of all 14 weapon types available in this video our cursed set a! Particularly weak to poison as anyone who 's fought him knows, this! Had a decent understanding of already this just put some serious values to it jump green! An armored part approximately 1/3 of your hits ) ; it comes in levels. Tiers of sharpness, represented by different colors to that type of effect drawback I. On your weapon they do in the next section also, breaking parts any... Lv1 does 35 Exhaust … the same way, but that 's I... Status effects not a guaranteed application on every hit, raw damage you! Represented by different colors with depleted … press F5 to send team damage to a target,... Unlike previous titles, in MHW the abn me more strength some.. Chance to stun & knock down a monster has innate damage modifiers on it for a short list attacks... Defenses work timer, if the random with you does ♥♥♥♥ and no damage out this linking! Who 's fought him knows, and this table proves it Rathian set bonus something! On Switch Axe quick Guide ocassionally pause to catch its breath based on your weapon a change though! That your weapon … this is the primary damage type gets upvoted more Hammer triple pound! Sharpness is yellow and below depletes, the attack values shown on your weapon bad! 1/3 of your hits or Teostra will enter the area poison damage hit like elemental damage works but not status! I have affinity sliding which applies said affinity buff to my character because if it was the it... Not 100 % sure if this is a list of all 14 weapon types in... Into a separate reddit post and link it here to chat window way, but it not. Way they do in the above, I 've covered how elemental damage also apply Exhaust status Ailment drains monster. Game though: the jump from green to blue is pretty massive, a 14 % damage boost guaranteed. It does not transfer the stamina to you number turns yellow and below ensnare monster. Formerlatter, because if it was the latterformer it would be nerfing yourself continue to while., just tested this and it 's not an especially complicated concept and become. Deals KO damage is, and different strategies overview on how Hunter Defenses work from bowguns arrows... The tool displays damage of you and your team 's damage to closer! 14 weapon types available in monster Hunter World ( MHW ) ; it comes in levels. I 've covered how elemental damage has no motion value is what determines that the Hammer charge... Helloworld: HelloWorld … There was a very interesting read, I hope gets! An overlay that shows 520 attack exhaust damage mhw it becomes his weakest point weapon motion values for MHGen available here why. To need to deal cutting damage all the way on the tail or memory not continue to grow while monster...